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Explore cinematic AI videos and photorealistic images created by our community members using Draw3D.

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夜景,炫酷,车水马龙,
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animate the letters N, E, S, W running around in a confused way and getting back to there initial positions
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Put this chair into a forest as like a product photoshot
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a modern chair
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A modern chair
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A modern chair
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A modern minimal chair
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Fear - imaginary creature
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Edit regions as requested
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Improve rendering quality, improve lighting, shadow and overall look
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3D Blockout
make a interior scene , camera positioned front-right, pitched at 12° eye-level, rotated 51° around subject, close-up, perspective projection, 38mm standard lens
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3D Blockout
Make Car, camera positioned rear, pitched at 35° high-angle, rotated 176° around subject, medium shot, perspective projection, 38mm standard lens
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Animate image
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3D Blockout
Technical 3D Modeling Brief: "Cao Miaomiao" (Plush Sprout Character)
1. Core Overview
Asset Type: Stylized Chibi 3D Character (Plush Toy Aesthetic)
Purpose: Rig-ready game/animation asset; optimized for texturing and rigging
Target Style: Soft, rounded, huggable plush character with zero sharp edges
Base Form: Pear-shaped (top-tapering, bottom-widening) single-mesh body with integrated head, no distinct neck
2. Topology & Polycount Requirements
Total Polycount: Target 8,000–12,000 tris (base mesh, no subdiv)
Topology Standard:
Clean quad-only topology (no n-gons/triangles on critical deformation areas)
Edge loops aligned to major deformation points: shoulder/hip joints, base of limbs, waist
Pole counts minimized to 5 or less, located in non-visible areas (e.g., under the body)
Closed geometry (watertight mesh, no open edges or non-manifold geometry)
All rounded forms (head, limbs) use evenly distributed loops to support smooth subdivision
UV Requirements:
Single UV tile (1:1 scale)
No overlapping UVs; all shells laid out with 2–3% padding between them
UV shells organized by material zones:
Plush Body
Sprout Leaves/Stem
Skin (hands/feet/cheeks)
White Shorts
Uniform texel density across all shells (no stretching or compression)
3. Form & Proportions
Body:
Full rounded pear silhouette, wider at the base, tapering gently toward the top
Smooth, bulbous belly with subtle volume definition
No sharp angles on any part of the body or limbs
Limbs:
Short, stubby arms/legs, ~1/3 the height of the body
Fully rounded hands/feet (no defined fingers/toes, just soft bulbous shapes)
Arms slightly splayed outward at rest; legs straight with rounded feet
Head & Face:
Integrated into the body (no neck)
Two large, symmetrical round eyes (30–35% of the head width) with embedded highlight geometry
Small curved mouth (low-poly geometry, no complex indentation)
Flat, circular blush shapes on the cheeks (low-poly, attached to the body mesh)
Top-mounted stem with two identical, symmetrical heart-shaped sprout leaves (no fur texture, smooth glossy surface)
Clothing:
Simple high-waisted white shorts, sitting at the hip line
Soft fabric folds at the waist/leg openings (subtle, low-poly geometry, no deep creases)
Two small, flat front pockets (extruded low-poly details)
4. Material & Texture Guidelines
Material Zones:
Plush Body: Soft pastel lime-green gradient (lighter on the belly, darker on the back/limbs); add micro-fiber/fuzz detail in normal maps
Sprout Leaves/Stem: Bright, slightly glossy green; smooth texture with subtle vein details (no fur)
Skin (hands/feet/cheeks): Pale peach tone; smooth, slightly fleshy texture
Shorts: Plain white cotton; subtle fabric weave and seam details
Texture Maps:
Base Color (4096x4096): Gradient colors, small leaf speck details on the plush body, blush tint
Normal Map (4096x4096): Subtle fur/fabric texture, pocket and seam details
Roughness Map (4096x4096): Matte finish for plush/shorts/skin; slight gloss for sprout leaves
AO Map (4096x4096): Subtle shadows in crevices (under the shorts, between limbs, under the sprout stem)
5. Rigging & Animation Readiness
Joint Placement:
1 root bone, plus bones for spine, shoulders, hips, elbows/knees, and a simple tail/sprout stem bone
Clean bone hierarchy with named joints (standard naming convention: root, spine_01, shoulder_L/R, etc.)
Deformation Zones:
Extra edge loops around the shoulders, hips, and waist to support smooth deformation
No geometry intersections in the resting pose
Rig should support simple animations: walking, waving, bouncing, camera positioned front-right, pitched at 35° high-angle, rotated 45° around subject, medium shot, perspective projection, 38mm standard lens
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Виконай візуалізацію з додаванням помірного озеленення. Всі стіни світлі, оригінальної моделі зроби - декоративна штукатурка кольору ceresit Ceylon 3 (з оливковим відтінкком).  Всі стіни темного кольору оригінальної моделі зроби - декоративна штукатурка кольору ceresit ETNA 6.   Всі стіни білі оригинальної моделі - зроби у вигляді оздоблення з рекофого фасаду світлого дерева. Розподіл оздоблення стін по кольорах та їх площин, має відповідати оригінальній моделі. Віконні профілі: темно-сірий алюміній. Огорожа - метал пофарбований у колір близький до ETNA 6.
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3D Blockout
3D scientific diagram of porous material showing water adsorption and capillary condensation process.

Structure:
- Two large curved pore walls facing each other (solid material)
- Smooth gray or beige solid surface texture (earth material style)
- Small colored spheres representing water molecules attached to pore surface

Stages from left to right:
1. Monolayer adsorption: few blue water molecules attached to pore walls
2. Multilayer adsorption: multiple layers of water molecules (light blue spheres)
3. Capillary condensation: formation of liquid bridge between pores
4. Full pore filling: pore filled with dense water molecules

Style:
- Clean academic scientific visualization
- 3D depth and perspective
- High clarity, minimalistic background (white)
- Soft shadows and realistic lighting

Colors:
- Pore walls: light brown / gray (earth material)
- Water molecules: blue spheres
- Liquid bridge: darker blue transparent
- Background: white

Labels (optional):
- adsorption monomolecular
- adsorption polymolecular
- capillary condensation

Rendering:
- semi-realistic 3D illustration
- high resolution
- scientific publication style
, camera positioned front-right, pitched at 35° high-angle, rotated 45° around subject, medium shot, perspective projection, 38mm standard lens
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